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Combat Calculator OSRS

OSRS Combat Level Formula

The complete guide to understanding how your combat level is calculated in Old School RuneScape.

📐 The Formula

// Step 1: Calculate Base
base = 0.25 × (Defence + Hitpoints + ⌊Prayer / 2⌋)

// Step 2: Calculate Combat Style Contributions
melee  = 0.325 × (Attack + Strength)
ranged = 0.325 × ⌊Ranged × 1.5⌋
magic  = 0.325 × ⌊Magic × 1.5⌋

// Step 3: Final Combat Level
combat = base + max(melee, ranged, magic)

⌊⌋ = floor function (round down to nearest integer)

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Understanding Each Component

Base Component

base = 0.25 × (Defence + Hitpoints + ⌊Prayer / 2⌋)
        

The base component accounts for your survivability. All combat styles benefit equally from these stats:

  • Defence - Reduces incoming damage accuracy
  • Hitpoints - Your health pool (starts at level 10)
  • Prayer - Halved contribution (2 Prayer levels = 1 effective level)

Impact: Every 4 levels in Defence or Hitpoints adds ~1 combat level. Every 8 Prayer levels adds ~1 combat level.

Melee Component

melee = 0.325 × (Attack + Strength)
        

Melee uses two skills combined. This is why melee accounts often have high combat levels—they need to level both Attack and Strength.

  • Attack - Accuracy with melee weapons
  • Strength - Maximum hit with melee

Impact: Every 3 combined Attack+Strength levels adds ~1 combat level.

Ranged Component

ranged = 0.325 × ⌊Ranged × 1.5⌋
        

Ranged has a 1.5× multiplier because it's a single skill handling both accuracy and damage (unlike melee's two skills).

Impact: Every 2 Ranged levels adds ~1 combat level when Ranged-based.

Magic Component

magic = 0.325 × ⌊Magic × 1.5⌋
        

Magic works identically to Ranged with the 1.5× multiplier.

Impact: Every 2 Magic levels adds ~1 combat level when Magic-based.

Combat Type Determination

Your combat type is determined by whichever contribution is highest:

⚔️

Warrior

Melee is highest

Attack + Strength builds

🏹

Ranger

Ranged is highest

Ranged pure builds

🔮

Mage

Magic is highest

Magic pure builds

Example Calculations

New Account (Level 3)

Stats: All 1, HP 10

base = 0.25 × (1 + 10 + 0) = 2.75
melee = 0.325 × (1 + 1) = 0.65
ranged = 0.325 × ⌊1 × 1.5⌋ = 0.325
magic = 0.325 × ⌊1 × 1.5⌋ = 0.325

Combat Level

3

(2.75 + 0.65 = 3.4)

Maxed Account (Level 126)

Stats: All 99

base = 0.25 × (99 + 99 + 49) = 61.75
melee = 0.325 × (99 + 99) = 64.35
ranged = 0.325 × ⌊99 × 1.5⌋ = 48.1
magic = 0.325 × ⌊99 × 1.5⌋ = 48.1

Combat Level

126

(61.75 + 64.35 = 126.1)

1 Defence Pure

Stats: 60 Att, 99 Str, 1 Def, 85 HP, 52 Pray

base = 0.25 × (1 + 85 + 26) = 28
melee = 0.325 × (60 + 99) = 51.675

Combat Level

79

(28 + 51.675 = 79.675)

Quick Reference: Levels per Combat Level

Skill(s) Multiplier Levels per +1 Combat
Defence or Hitpoints × 0.25 4 levels
Prayer × 0.125 8 levels
Attack + Strength (combined) × 0.325 ~3 levels
Ranged (when dominant) × 0.4875 ~2 levels
Magic (when dominant) × 0.4875 ~2 levels

Frequently Asked Questions

What is the minimum combat level?
The minimum combat level is 3. All new accounts start at combat level 3 with level 1 in all skills except Hitpoints, which starts at level 10.
Why does the calculator show decimals but the game doesn't?
The game floors (rounds down) the combat level for display. Calculators show decimals because it helps you plan training—if you're at 50.9 combat, you're just 0.1 away from 51, which might be 1 Strength level.
Is this the same formula as RS3?
No. RS3 uses a completely different formula. RS3 has Summoning and different skill contributions. OSRS uses the original 2007-era formula shown above.
What's the 0.325 value?
The value 0.325 (or 13/40) is a carefully chosen constant that balances melee, ranged, and magic combat types. It's part of the original RuneScape combat formula design.

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